![]() Yeah, if you’re doing a Vietnam sim that’s fine, but for the 80s onward deception jamming became a thing. The lack of anything beyond noise jamming for ECM in most sims has always been a sore point for me. I will also use the hell out of them if I need to, as I believe unused flares and chaff bundles do no good for you when you’re dead. I will say that I’ve had better luck setting my chaff and flares to dispense faster than 1 second, usually 2 bursts at 0.25 seconds gives me good results when combined with a proper defensive flying style. I think the present system works well enough for flares to leave it as is. I would like to see more expanded stuff in the EW spectrum that I think could work, such as EF-111s generating electronic noise that overwhelms radar systems in a certain radius, so that ECM can be pulled out of the realm of “self protection” and into “offensive use for punching into an enemy air defense network.” Further, having chaff generate false returns or appearing as noise on radars would make it a bit more useful as a weapon as well. Changing the system to something else could be both difficult and hazardous, given the sensitive nature of the subject. I’m sure chaff is a bit more complex than chance alone, it’s probably coupled with other factors like radar return and whatnot, but in the end it’s still a simple numbers game. Given that DCS’s EW model is simplistic – likely for a variety of reasons – the simple random chance makes sense from a computing power perspective as well as ease of code. Only the ECM was a bit more proactive, generating false radar contacts to fool the enemy – though it also served as a big “I’m over here, shoot me now!” beacon. Likewise, the ECM and disco ball were comparatively simple, in that either one increased the chances of fooling a missile. Simple and straightforward, because trying to go more complex for that kind of environment didn’t make much sense. For the AH-64 in ArmA we did it on a simple counter basis, in that x amount of countermeasures would steadily increase the missile deception chance. Now, ECM, countermeasures, missiles, what hits and what doesn’t – that gets complicated and complex real fast. Ace Combat works in a certain way that I don’t think ED intends to compete with. I think MAC is more trying to get in on War Thunder’s… Thunder. ![]()
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